digital reality: The Body and Digital Technologies

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-Résumé

Digital Reality highlights bodily experiences in relation to digital technologies in everyday life. These bodily experiences include the sensations arising from writing and receiving instant messages (IM), tweeting, posting images to online social networks, watching television and listening to music via streaming services (such as Netflix and Spotify).

To do so, Digital Reality explores our interplay with digital technologies to heighten our awareness, sensitivity and responsiveness to the bodily aspects of screen-based experiences.

For several years, my research interests focused on representations of transcending the physical body through immersion in virtual reality. During this time, I explored popular representations of virtual reality and the body in a series of Hollywood film and science-fiction literature Digital Reality expands on my previous studies concerning representation by focusing more on bodily experience. Furthermore, the aim in Digital Reality is to delve into new disciplinary areas such as performance and movement studies to examine our bodily relationships with technologies. Therefore, instead of writing about representations of transcending the body through immersion in virtual reality, Digital Reality indicates how our daily interactions in advanced technological societies are entwined with digital technologies.

Digital Reality introduces readers to phenomenology as a way of investigating debates about the body and digital technologies. The book offers a series of examples based on common activities and experiences which highlight our relationship to digital technologies, especially in relation to the body and movement. The book also synthesizes debates about the relationships between sensory experience and technology across a range of disciplines including media and communication studies, cultural studies, philosophy, sociology and performance studies. In addition, the book raises a range of issues arising from our relationship to digital technologies such as surveillance, data mining, knowledge production, empowerment through self-tracking, immersion in virtual realities and talking to machines.

In Digital Reality, the body and digital technologies are regarded as phenomena that appear to the senses.Importantly, social and cultural conventions filter and shape our perception of phenomena such as smartphones, handsets, consoles, tablet computers and so forth.

Drawing on the work of designer Donald A Norman, Digital Reality indicates how the affordances of objects are also relevant to our interplay with digital technologies. Norman, who trained as a cognitive psychologist, shows how we form a mental model of an object based on its appearance, qualities and function.

In The Design of Everyday Things , Norman indicates how these mental models are formed through experience which creates expectations of what an object is used for and what we can do with it.

-Contents

Acknowledgements

Introduction

What is digital reality?

Sociocultural matters

Current scholarship

Embodiment

Animism

Establishing boundaries

Post-digital

Overview of chapters

1 Phenomenological explorations of digital reality

Exploring phenomena

Edmund Husserl (1859–1938)

Cartesian Meditations

Bracketing

Things-in-themselves

Martin Heidegger

‘The thing’

Phenomenological reflection

Poiesis

The tablet computer

Concluding remarks

2 Digital communication technologies and conversation

Face-to-face conversation

Communication

Scope

Implications

Look Up

Orality

An empty chair

Speaking with machines

Concluding remarks

3 Writing and digital technologies

Writing as a sensory experience

Themes

Studies of written communication

Marks, traces and meaning

The aleph-beth

The alphabet

The Platonic Ideal

Socratic dialogue

Printing

Memory, learning and concentration

Contemporary technology, writing and the body

Concluding remarks

4 Movement, meaning and digital technologies

Studying movement and meaning

Movement scholarship

Movement development

Agency

Movement, thinking and knowing

Digital technologies, the hand and movement dynamics

Flow

Phone zombies

Kinaesthesia

Concluding remarks

5 Movement analysis and digital technologies

Significance and scope

Self-tracking scholarship

Quantifying space and time

Arithmetic

The limits of quantification

Choreography

Laban’s movement analys

Concluding remarks

6 Presence, immersion and virtual reality

Spatiality and virtual reality

Presence

Presence questionnaires

Immersion

Contemporary studies of virtual reality

Virtual bodies

Virtual reality and nature

Rooted in the world

Concluding remarks

7 The Peripheral , metaphor and the body

William Gibson

The Peripheral

Movement and metaphor

Haptics

Peripherals

Centred and grounded

Concluding remarks

   Conclusion

   References

   Index

CARACTÉRISTIQUES

Date de parution : septembre 2020

Editeur : Bloomsbury Academic

EAN : 978-1501341069

ISBN : 9781501341069

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